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Channel: Phoenix Dawn Command – Keith Baker's Blog
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Gameplay: Death and Resurrection

I’ve just started a Patreon to fund additional content for this website. Thanks to everyone who’s contributed so far! In days ahead I’ll be continuing to post Eberron Q&As, material for Phoenix:...

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The Cost of a Life

Recently I’ve started a Patreon to help me justify spending more time on this site. The full Dragonmark/Imperial Dispatch articles take a significant amount of time and there’s a limit on how often I...

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The Endless Night

And on the pedestal these words appear: ‘My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!’ Nothing beside remains. Round the decay of that colossal wreck, boundless and...

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Phoenix: Dawn Command

“You shall not pass!” Gandalf facing the balrog is one of my favorite moments in a fantasy movie. A hero facing an overwhelming evil and ultimately laying down his life to save the rest of the party....

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PDC: Bitter History

Was the symbol of the Devoted School different before Bitters were an acknowledged school? If so, when and how did it change? If not, what did the sixth point represent pre-Bitter School? This came up...

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New Phoenix Products

As of this morning, Twogether Studios has just released three products for Phoenix: Dawn Command on DriveThruRPG. I wanted to take a moment to discuss these so you know what they are. THE MANUAL First...

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Phoenix: Dhakaani Command

The Empire faces the greatest challenge in its history. Alien horrors have torn through the walls of reality and even the legions of Dhakaan can’t stop these terrors. Madness is sweeping over cities...

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Phoenix, Starter Kit, and Stackup.org!

Phoenix: Dawn Command is a roleplaying game I developed with co-designer Dan Garrison and produced with my company Twogether Studios. Phoenix blends fantasy, action and suspense. Your world is...

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Phoenix: Dawn Command on sale!

You have passed through death and returned stronger than before, and now you are the last hope of a world besieged by nightmares. To defeat the Dread you will have to unravel ancient mysteries and...

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Making Games In 2017

It can take a long time to make a game. I’ve released three new games this year, but I’ve been working on some of these for many years now. I want to take a quick look back over the things … Continue...

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