Gameplay: Death and Resurrection
I’ve just started a Patreon to fund additional content for this website. Thanks to everyone who’s contributed so far! In days ahead I’ll be continuing to post Eberron Q&As, material for Phoenix:...
View ArticleThe Cost of a Life
Recently I’ve started a Patreon to help me justify spending more time on this site. The full Dragonmark/Imperial Dispatch articles take a significant amount of time and there’s a limit on how often I...
View ArticleThe Endless Night
And on the pedestal these words appear: ‘My name is Ozymandias, king of kings: Look on my works, ye Mighty, and despair!’ Nothing beside remains. Round the decay of that colossal wreck, boundless and...
View ArticlePhoenix: Dawn Command
“You shall not pass!” Gandalf facing the balrog is one of my favorite moments in a fantasy movie. A hero facing an overwhelming evil and ultimately laying down his life to save the rest of the party....
View ArticlePDC: Bitter History
Was the symbol of the Devoted School different before Bitters were an acknowledged school? If so, when and how did it change? If not, what did the sixth point represent pre-Bitter School? This came up...
View ArticleNew Phoenix Products
As of this morning, Twogether Studios has just released three products for Phoenix: Dawn Command on DriveThruRPG. I wanted to take a moment to discuss these so you know what they are. THE MANUAL First...
View ArticlePhoenix: Dhakaani Command
The Empire faces the greatest challenge in its history. Alien horrors have torn through the walls of reality and even the legions of Dhakaan can’t stop these terrors. Madness is sweeping over cities...
View ArticlePhoenix, Starter Kit, and Stackup.org!
Phoenix: Dawn Command is a roleplaying game I developed with co-designer Dan Garrison and produced with my company Twogether Studios. Phoenix blends fantasy, action and suspense. Your world is...
View ArticlePhoenix: Dawn Command on sale!
You have passed through death and returned stronger than before, and now you are the last hope of a world besieged by nightmares. To defeat the Dread you will have to unravel ancient mysteries and...
View ArticleMaking Games In 2017
It can take a long time to make a game. I’ve released three new games this year, but I’ve been working on some of these for many years now. I want to take a quick look back over the things … Continue...
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